CEO-Bench: Can Agents Play the Long Game?
arxiv:2606.18543
Retrieval, embeddings, benchmarks · 2026-06-16
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Contents
- CEO-Bench : Can Agents Play the Long Game?
- Section 1 Introduction
- Section 2 Designing CEO-Bench
- 2.1 How CEO-Bench Works
- 2.2 How We Make CEO-Bench Rigorous and Challenging
- Maximize realism with granular simulation.
- Robust simulation with mechanistic rules.
- Consistent simulation under stochasticity.
- Hidden information and indirect feedback.
- Interconnected world dynamics.
- Delayed and uncertain consequences.
- Non-stationary environment.
- 2.3 A Versatile Action Interface Between World and Agent
- Composable action interface in Python.
- Granular action spaces.
- Large-scale and realistic databases.
- Social media.
- Section 3 Experiments and Results
- 3.1 Experimental Setup
- 3.2 Results Overview
- 3.3 A Look into Agent Behaviors
- 3.4 Measuring Drivers of Success and Failure
- Section 4 Ablating Simulator and Agent Configurations
- 4.1 Ablating Competitor Difficulty
- 4.2 Ablating Time-Horizon
- 4.3 Ablating Agent Harness
- Section 5 Related Work
- Language model evaluations.
- Long-horizon agent evaluation.
- Section 6 Limitations and Conclusion
- 6.1 Limitations
- 6.2 Conclusion
- Acknowledgments
- Appendix
- Appendix A Simulator Mechanics
- A.1 Agent Commands and Observable State
- Python action surface.
- A.2 Customers, Plans, and Participation
- Customer parameter sampling.
- Customer participation curve.
- Plan choice and billing-period switching.
- A.3 Product Quality, Usage, and Monetization
- Promotions and effective price.
- Usage and capacity.
- Service health.
- Delivered quality.
- Development and R&D.
- In-app ads.
- Perceived quality.
- A.4 Satisfaction, Retention, and Support
- Satisfaction.
- Billing revenue and involuntary churn.
- Support issue generation and resolution.
- A.5 Reputation, Social Media, and Acquisition
- Reputation impact.
- Cross-group reputation spillovers.
- Customer and agent social media.
- Daily new-customer generation.
- Demand surges.
- A.6 Market Discovery and Non-Stationarity
- Market and group research.
- Competitor events.
- Macroeconomic schedule.
- A.7 Enterprise Sales and Negotiation
- Offer evaluation.
- A.8 Costs and Cash Flow
- Daily costs.
- Appendix B Rule-Based Baseline Strategy and Configuration Search
- Appendix C Comparison to Vending-Bench 2 Curves
- Appendix D Upper Bound Final-Cash Estimate
- Objective.
- Parameter choices.
- Quality and retention check.
- Revenue and costs.
- Interpretation.
- Instructions for reporting errors